Game Mechanics Wiki
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Player-controlled spatial adjustment mechanics:

Abilities

  • Acceleration/Deceleration
  • Bouncing
  • Flying
  • Jumping
  • Long-Range Teleport (Town Portal)
  • Player-controlled Knockback
  • Running/Sprinting/Boost
  • Teleport/Charge

Attributes

  • Collision Size
  • Debuffs
  • Inertia
  • Turn Speed
  • Weight


Environment-based spatial adjustment mechanics

Walls and Death Pits

  • Destructible Walls
  • Doors/Bridges
  • Enemies
  • Moving/Intermittent Walls

Platforms

  • Moving/Intermittent Platforms
  • Moveable Platform (Standard Block)

Improve Movement Options

  • Boosts/Levers/Cannons
  • Grappling Hook Point
  • Low Gravity
  • Portals/Waypoints
  • Powerups

Modify Movement Mechanics

  • Cliffs/Ladders (Climbing)
  • Ropes
  1. Pulley
  2. Tether
  3. Elastics
  • Vehicles
  • Water (Swimming)

Reduce Movement Control

  • Ice/Slides
  • Slow/Delay/Chance to Fail
  • Temporary Control Loss (partial or total)

Modify Player Position

  • Gravity/Wind/Conveyor Belt
  • Ice/Slides
  • Knockback
  • Portals
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