Player-controlled spatial adjustment mechanics:
Abilities
- Acceleration/Deceleration
- Bouncing
- Flying
- Jumping
- Long-Range Teleport (Town Portal)
- Player-controlled Knockback
- Running/Sprinting/Boost
- Teleport/Charge
Attributes
- Collision Size
- Debuffs
- Inertia
- Turn Speed
- Weight
Environment-based spatial adjustment mechanics
Walls and Death Pits
- Destructible Walls
- Doors/Bridges
- Enemies
- Moving/Intermittent Walls
Platforms
- Moving/Intermittent Platforms
- Moveable Platform (Standard Block)
Improve Movement Options
- Boosts/Levers/Cannons
- Grappling Hook Point
- Low Gravity
- Portals/Waypoints
- Powerups
Modify Movement Mechanics
- Cliffs/Ladders (Climbing)
- Ropes
- Pulley
- Tether
- Elastics
- Vehicles
- Water (Swimming)
Reduce Movement Control
- Ice/Slides
- Slow/Delay/Chance to Fail
- Temporary Control Loss (partial or total)
Modify Player Position
- Gravity/Wind/Conveyor Belt
- Ice/Slides
- Knockback
- Portals