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Some thoughts and ideas on combat in games:

  • Weapons/Firearms
  • Charge Shot
  • Active Reload
  • Scopes/Optics/Iron Sights
  • Rock/paper/scissors balancing
  • Yomi

Some things to discuss:

  • RTS combat mechanics
  • Chess, as both an abstract representation of combat, and intellectual combat
  • Fighting games like Street Fighter
  • Multiplayer mechanics and issues such as Counter-Strike (flashing de_dust), Battlefield (spawn camping planes), Ultima (griefing)
  • Timing in ability and level design